The brief was to animate a basic walk cycle...well draw a bunch of key frames, figure out the timings, inbetween these and then put them into a line tester, which is what the final video below demonstrates. Being the first time I had ever attempted to animate a drawing, I was quite overwhelmed at first, but soon began to flip and flick away to find the right movement for my walk. I'm fairly happy with this first attempt, but can certainly already see a few things I could have done better, like prolonging the wave and perhaps being a bit more creative with the entry of the character. Also, more obviously, the background should have stayed up through the duration. I used a stock standard character for my animation, because I wanted to direct my focus on the movement; however, in future I'll be using my own character designs, because making sure your own characters can move convincingly is a big part of being both a character designer/animator.
Wednesday, October 13, 2010
Week One - Learning to walk the walk
Walking seems so simple. It's something most of us picked up a long time ago and have since no longer really put any thought into how it works and what it involves. It is Week One of the Pg Dip Character Animation course at Central Saint Martins and we are putting the walk cycle under the microscope. I've rediscovered the art of the walk and its ability to communicate and signify motivation, intention, mood, desire, one's sense of style and much more.
The brief was to animate a basic walk cycle...well draw a bunch of key frames, figure out the timings, inbetween these and then put them into a line tester, which is what the final video below demonstrates. Being the first time I had ever attempted to animate a drawing, I was quite overwhelmed at first, but soon began to flip and flick away to find the right movement for my walk. I'm fairly happy with this first attempt, but can certainly already see a few things I could have done better, like prolonging the wave and perhaps being a bit more creative with the entry of the character. Also, more obviously, the background should have stayed up through the duration. I used a stock standard character for my animation, because I wanted to direct my focus on the movement; however, in future I'll be using my own character designs, because making sure your own characters can move convincingly is a big part of being both a character designer/animator.
The brief was to animate a basic walk cycle...well draw a bunch of key frames, figure out the timings, inbetween these and then put them into a line tester, which is what the final video below demonstrates. Being the first time I had ever attempted to animate a drawing, I was quite overwhelmed at first, but soon began to flip and flick away to find the right movement for my walk. I'm fairly happy with this first attempt, but can certainly already see a few things I could have done better, like prolonging the wave and perhaps being a bit more creative with the entry of the character. Also, more obviously, the background should have stayed up through the duration. I used a stock standard character for my animation, because I wanted to direct my focus on the movement; however, in future I'll be using my own character designs, because making sure your own characters can move convincingly is a big part of being both a character designer/animator.
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Animation
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